Architect: building interactive virtual experiences from physical ...

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By c lin · 2020 · cited by 7 — figure 1. (a) architect allows physical objects to be mapped to virtual proxies offering matching affordances (e.g. both “chair” and “tree stump” afford.
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ARchitect:BuildingInteractiveVirtualExperiencesfromPhysicalAffordancesbyBringingHuman-in-the-LoopChuan-enLin∗,TaYingCheng∗,XiaojuanMaHongKongUniversityofScienceandTechnology{clinaf,ttchengab}@ust.hk,[email protected](a)ARchitectallowsphysicalobjectstobemappedtovirtualproxiesofferingmatchingaffordances(e.g.both“chair”and“treestump”afforda“sitting”interaction).Aphysicalscene(b)maybetranslatedusingARchitect’suserinterface(c)toaninteractivevirtualexperience(d).ABSTRACTAutomaticgenerationofVirtualReality(VR)worldswhichadapttophysicalenvironmentshavebeenproposedtoenablesafewalkinginVR.However,suchtechniquesmainlyfocusontheavoidanceofphysicalobjectsasobstaclesandover-looktheirinteractionaffordancesaspassivehaptics.CurrentVRexperiencesinvolvinginteractionwithphysicalobjectsinsurroundingsstillrequireverbalinstructionfromanassistingpartner.WepresentARchitect,aproof-of-conceptprototypethatallowsflexiblecustomizationofaVRexperiencewithhuman-in-the-loop.ARchitectbringsinanassistanttomapphysical...
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